Wednesday 14 November 2012

A Fairyfloss World

This is another diversion from my usual Creatures 1 documentations, but after the cute purple breed known as Fairyfloss Norns were released during CCSF 2012, along with some other breeds, I had to try them out.

Apparently the sprites are the only thing that's different about them - but they're so pretty that's all I needed to know. So I started a whole world just for them and here's a little about what happened in that world.

I started out by hatching two eggs from Muco, a male and female. The first to pop out was a little girl...who upon closer inspection actually turned out to be a little boy. He was so pretty I couldn't tell at first. I settled on the name Fai, while his equally cute companion appeared to join him not long after.

The world they're in is Veridia by the way. Another new place for me as I haven't played with this room before. It seemed a fitting environment for such a breed.

 
The female Norn ended up being called Freya, since I wanted them both to have F names and it was the first one that popped into my head. The raindrops you can see around them are from the DS Weather Generator agent, and the room is also full of toys and plants I placed there myself. I wasn't sure what types of plants to fill it with, though I knew I wanted it to have a magical fairytale feel. The weather generator is also to be used in accordance with each season, which I can tell by using Vampess' calendar, another very useful agent that shows season and time of day, year and a few other things I don't understand.

 
Oh, that black thing beside Freya is a kiwifruit vendor, in case you were wondering. The fungi are Munchrooms, which have a different type depending what environment they grow in. 
 
The size of the metaroom felt too big for two little Norns and I wanted to expand the population quickly, so the first pair of Norns were soon joined by two more. Yurei and Mary. I believe Yurei was born first but my memory is foggy on that. They both hatched where I placed their eggs on one of the wooden platforms, next to an ice cream vendor. Being named after something sugary, it seemed appropriate that this should be one of their first foods in life.

 
Naturally Fai and Freya were the first out of the group to grow. Somehow everyone ended up on the ground level too.

 
A while later, I found something a little bit sad. While the other Norns were all up one end of Veridia happily staying together, Yurei wandered off to the farthest right corner to play all on his own. He stayed there for a long time, with only toys and those little hoppy critters for company.

 
Some time after Yurei and Mary grew, we were surprised by our first pregnancy. Apparently these Norns didn't want to wait around! Or maybe they heard my wishes for a larger population and wanted to oblige. They weren't moving up and down the different platforms so to help them explore I'd been moving them around manually and making sure they had food on the platforms. Those two purple things Yurei's aiming for aren't tiny berries. They're coloured pumperspikel seeds from a pretty seed jar agent.

 
Freya's belly looked promising and sure enough there was more than one little egg in there. The first new additions to the group are twins!

 
The eldest is obviously the blue one. ;)

 
Out they came - a brother and sister. The girl went immediately to play with the windchimes toy that I had strung in the tree. One thing about my Norns that I noticed right from the start is that all of them are exceptionally playful, despite not being very adventurous or showing much willingness to travel.

 
Blissy and Floss were graced with better names than that [nameless] tag they'd had before. Later when more Norns were born and everyone became mixed up together I would forget they were twins. I probably should have picked similar names to remind myself.

 
Not too much later another pregnancy icon appeared and I saw it was Mary's turn to blessed with an egg. Couldn't let Freya have all the attention.

 
Mary was moved to a quiet spot on the top level of the tree house where she would be able to lay it in peace, which she did with a smile. I also wanted to see whether her child would try to travel to another level when it was hatched here. Maybe in search of food. I took out the original lifts and placed elevines in the hopes this would make it easier or more tempting somehow.

 
Although I wanted to stay and watch over the egg Mary had left me, I was distracted by another pregnancy icon. It seemed Freya was the mother to be this time.

 
When I did spot the icon and go to see the new Norn that was born from Mary's egg, I was quite glad I hadn't been watching for her birth, as that would have made the event even sadder. Mary's first child was a stillborn.

 
We didn't have time to mourn long over the lost little life however, because Freaya had given me her egg to watch over. Not that there's any Grendels or anything, but I did make the eggs interactive with an injected agent (I think it's one by Amaikokonut) and besides, I just like watching them grow and waiting in anticipation. :)

 
It was kind of hard to believe how young Freya was to have had three children already (twins and now this egg). I had been searching through my agents folder to check for a population control one that I knew I'd downloaded but in the meantime, numbers were increasing.

 
The yet to be named female happily took to playing with some toys, of which I had plenty scattered about. Tails the Fox helped her learn how to play with them.

 
And Mary tried for another child, this time laying a dark teal egg in the shrubbery. Her son soon entered the world, alive and healthy.

 
Almost like these two are in a competition, Freya was sporting that bulging belly again! So far Mary had only one child and this would be Freya's fourth.
 
 
A nice pale blue egg with blotchy patterns. I moved it just at the last moment up to another platform, wanting to test and see if the new norn would be compelled to travel around or up and down levels with the elevines.

 
So Spice was welcomed into the world with the ice cream vendor for company.

 
Meanwhile, Fai had finally grown to adulthood and was taking some time out on the top level. He must have been tired out from that big growth spurt. ^.^

 
A couple more Norns were born into the group, and after I installed an agent called the retractable tub, the names started to be very amusing. This is the first one to be named by it. Fai looks rather surprised! (Sugarpie and Papillon are names I chose myself. If you see names that mostly make sense, that's me, not the autonamer).
 
 
Now that a good population was established it was someone else's turn to have an egg. Blissy welcomed her light blue C1 style gem into Veridia.

 
And out came Futuristic Face a short time later. Perhaps her name could mean look forward and face the future? In any case it gave me a light giggle.

 
Alright, now I was starting to grow a little bit desperate to find that population control agent and paste it into my agents folder. Norns were being born faster than I could keep track of them. Fairy had just borne twins, which though delightful for certain, almost meant things were getting out of control.

 
Clearly my creatures in this group are a loving caring bunch, for not only did they start to express their like for one another quite often, they also started to verbalise what they thought about me. A few tickles began the repetitive chatter, which although very touching, nearly deafened me after ten seconds so I had to turn the creature voices off. XD

 
Blissy ended up with buns in the oven again. Hard to tell who was the father by this point with all the Norns running around.

 
Sugarpie and Futuristic Face were right there to help her welcome a new egg into the world. If these are a large-ish group, they are more like a large family than most of my groups of Norns in other worlds. I'm sure that's just random chance or maybe something to do with their habitat more than anything.

 
Oh yes, Norns aren't the only creatures inhabiting Fairyfloss World. I wasn't quick enough to stop two grendel eggs being laid in the jungle, so I took the first two male jungle Grendels and placed them in the splicer to make a female. This resulted in a strange creature named Boselcha, after the two who gave their lives to create her (Bogan and Squelch. I always try to give my Grendels monster-y sounding names). Sudden Look was hatched not long after, because I forgot that the game always places two Grendels in the world.

 
I went back to Veridia to tickle a few Norns only to find myself extremely loved by every one. It was nice. But I almost preferred the silence of the Grendels after a while, as, even with the sound of their voices switched off, they seemed to be in some sort of competition as to who could prove their love more by saying it the most. When one started, that would get all of them going. For resons I don't understand, Boselcha ended up with a Norn head, and she's always angry. She never had any children so I think she was also infertile.

 
I do believe this picture is out of sequence as I originally labelled all the photos wrong (with the numbers at the end of my captions), and they all got mixed up. But in case you wondered what happened to Fairy's twins - here they are! Tasteful Squirrel and Parched Geese. They're both named after some sort of animal which makes it easy to pick them out of the crowd.

 
Last but not least, I'll leave you with this picture of Sugarpie and Mary sharing a moment in the Autumn rain. Two of my Creatures from Discover Albia's CreatureLink exchange have showed this odd yet sweet behaviour on occasion before these two. It's almost like they get infatuated with each other. They stay there, staring into each other's eyes and trying to hold hands. Aww, isn't it good to finish on a happy note? ^///^


I have about 83 of these pictures in total so I'll share more about my tribe of Fairyflosses the next time I post about them, most likely after a few more C1 Horse Norn posts.

I've got a few new breeds added to their world - the Black Dragon Grendels and the Colortrue Ettins. Thankfully, each type has their own terrarium. But you'll just have to wait and see what everyone is doing. ;)

8 comments:

  1. You might like to try linking the different levels in Veridia with Amaikokonut's Magic Words Room Edits:

    http://naturingnurturing.blogspot.com/2012/05/magic-words-room-edits.html

    It will help the norns smell that there is something interesting going on on the other levels and encourage them to travel between levels. :)

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  2. Thanks Malkin :) That would be really good if I can get them travelling.

    I'm not too sure how to edit rooms yet. Is it easy to do or do you have to know a little about how to make metarooms?

    I'll do a bit of research and see if I can find out how it's done.

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    1. Having a bit of developing knowledge probably helps, but the video Amai made about the Magic Words Room Edits is really good - the most relevant parts are from about 1:30 onwards.

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  3. Adding on to what Malkin said, you might want to kill the lifts and replace them with Elevines - the Veridia lifts lack pull scripts, so when creatures go up they aren't coming down unless you've taught them otherwise, since creatures naturally want to pull lift when they want to go down.

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  4. @ Malkin: Okay, thanks again Malkin. That sounds useful. I'll have a look at Amai's video. I probably should have done that in the first place but videos eat up my downloads so I try not to watch too many. Oops. This is one I should have watched by the sounds of that. ^///^; I do think it was cool what Grendel Man did with his Aquatic Terrarium after all. (I believe he added a new level with the room edits).

    @ Grendel Man: Thanks Grendel Man. I'm actually a step ahead of you, sorry about that. ^.^; I did install elevines all throughout Veridia and the entire Shee starship. You're right about the lifts in Veridia though. Before I kill hotsed them, Norns didn't seem to know how to go down without flinging themselves off the edges. I tried Stopperplants on the ends of all the platforms and that still didn't help them so I removed the plants again.

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  5. My problem with Veridia is that my Norns also kept walking off the platforms and then the food I added on the trees above the platform would all fall to the ground below so my norns have to stay on the ground to get food. A few norns would venture the platforms and sort of forget to get food and would freeze and not eat by the time I put them back on the ground. That annoyed me so I moved them back to the capatillia. Its a pity because its a great room. I even tried using room edits to make boundaries so norns wouldnt fall off and seeds/apples wouldnt fall off the platform but it wouldnt let me edit anything.

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    1. Ha I went back to try again and it worked! Used magic words room edits to make boundaries and finally no more falling off :D

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  6. I had those exact same problems Vampir-Maniac. I'm glad the magic words room edits worked because that's what I was planning to use to set things right. :D Looks like that's one problem solved. Watching the video about how to use the room edits was also really helpful...and surprisingly simple. So, if I put more CAs (smell thingees) on the levels Norns might also want to explore in the Ettin beach as well).

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